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DO start the action as a Sith Warrior or Jedi Knight for those who have no favorite class already and haven’t picked your role. Let me explain swtor credits. I only suggest this with Story under consideration. The storylines of the classes are for the best of us in best three from all 8 class stories. Also the JK and SW would be the 2 most associated with Vitiate, the Sith Emperor. Most with the story since 2014 and into 2016 (or perhaps further) are going to be about him and knowing just as much as you can in the early levels, is a huge boost for later.
DON’T rush the action. Well. DUH! Did you think I will skip on that particular? Of course not! As a F2P you've little choice and therefore are forced to finish most if not completely side quests and bonus objectives, as you are denied of some Sub perks including rested XP. Some planets have such amazing story, it will be a shame to skip about them and rush for lvl 60 or 65. You will never be aware of origins from the Dread Masters, how Belsavis became a Prison World, what has happened on Tatooine’s Ship Graveyard, whose statue is incorporated in the middle from the promenade on Nar Shaddaa, what families rule Alderaan some 3000 years before Leia and her parents plus much more plus much more.
Keep under consideration that not surprisingly advantage, and despite just what the Bioware developers once said, the Powertech is not a ranged tank. It is certainly competent at more range versus the Assassin or Juggernaut, but ultimately it's still a melee tank and you're simply going to would like to spend much of your time in melee range.
The second pro to the Powertech tank is Grapple/Jet Charge. Juggernauts get Force Charge, which lets them leap onto a far target. Assassins get Force Pull which lets them pull an enemy even them. If specced for doing this, the Shield Tech may easily get both pull and charge, giving them and a options, particularly PvP.
The third pro will be the focus on shields Maplestory 2 Mesos. Powertechs depend on shield absorbs a tad more compared to other two tank classes. While they get hit more frequently, this too tends to make the incomming damage a little smoother and fewer spiky. That therefore puts rather less pressure on your own healers. This isn’t a significant deal, but a majority of groups are likely to prefer tanks that take somewhat less spike damage.